2D TopDown Game Studio

Make the whole game in one focused studio.

Desuper brings level design, artwork, animation, interfaces, content, scripting, playtesting and building together in one approachable Windows application.

Status: active development. Public downloads are not available yet.

Level Design

Creator suite

Every important workspace, connected.

Content created in one part of Desuper can be reused and validated across the rest of the project.

LD

Level Design

Build grid-based cities, interiors and gameplay spaces with layers, assets, routes, triggers, exits, interactive objects and reusable prefabs.

AS

Art Studio

Draw normal images and sprite sheets with layers, selections, transforms, shapes, colour tools, live previews and artwork validation.

AN

Animation

Turn sprite sheets into reusable clips and state sets for players, enemies, projectiles, effects, doors, switches and world objects.

UI

UI Designer

Create menus, loading screens, HUDs, computer interfaces, keypads, lift controls and linked interactive screens.

ST

Content and Story

Manage dossiers, items, inventory, quests, dialogue, cutscenes and audio assignments with permanent unique IDs.

DC

Desuper Code

Use synchronized Visual Blocks and readable code for conditions, actions, timers, variables, AI, quests, puzzles and game-wide systems.

Designed for real gameplay

More than a visual mock-up.

Desuper already connects creator data to a playable runtime with validation before content reaches a build.

  • Smooth four- or eight-direction movement and grid-aware collision
  • Enemy patrols, sight, hearing, alerts, searching and pathfinding
  • Weapons, projectiles, health, ammunition and combat effects
  • Keys, doors, computers, lifts, puzzles and level transitions
  • Inventory, configurable Action Bar, quests and persistent saves
  • Loading screens and level-based asset preloading

Desuper Code

Start visually. Go as deep as the game needs.

Global Scripts can control systems across the complete game. Level Scripts remain attached to the level where they belong.

Beginner-friendly building blocks

Filter blocks by genre, arrange them with drag and drop, edit their properties in an Inspector and validate references before running the game.

General top-down systems

Genre blocks cover RPG, Shooter, Stealth, Horror, Racing Games, Puzzle and Adventure projects without tying the language to one specific game.

Future architecture

A flexible editor and a native runtime.

The long-term direction keeps the creator-facing studio in Python while exported games move to a focused C/C++ runtime.

Editor - Python

Asset ManagerMap EditorAnimation EditorUI EditorStory EditorBuild System
Export pipeline

Runtime - C/C++

RendererCollisionPhysicsAudioAnimation PlaybackArtificial IntelligenceSave and Load

Development status

Built carefully before it is shared.

Desuper is being tested and refined. This page is informational, a download will only be added when a suitable public build is ready.

Follow development